Why does “Diablo 2: Resurrection” keep its jagged edges

Diablo II It’s the kind of game that has made the ‘instant classic’ cliché mean something again. When it was launched in 2000, the game’s aesthetic and refined gameplay systems, and endless building customization options, instantly made it one of the best computer games all times. Certainly, he had errors. And it had players who complained loudly about them (loudly). But that’s not what people commented about Diablo II. It’s when they find a demonic arc in Halls of the Dead with a fall rate of 1 in 60,000. Or when they found the perfect necromancer Exploding a pile of dead zombies To kill as many zombies standing in the area.

Twenty years later, the game developers who reworked the legendary game had some tough questions to contend with – that is, what about the famously challenging RPG that sucks in a good way, and what about it in a bad way? their response, Diablo II: Resurrection It was released on September 23 for PC, Switch, PlayStation, and Xbox.

There is a tendency among game studios today to “get rid of a lot of hard edges,” as Rob Gallerani puts it, Diablo II: Resurrection Principal designer. “If we were making a modern game, we would see a heat map of everyone who died in that one spot.” Playtesters, concentration testers, and perhaps even game studio consultant neurologists may all provide feedback like Wow, that death trap is a bitch. “This will be seen as something that needs to be fixed,” Gallerani says. But for Vicarious Visions, take over a 30-year-old game studio Activision Blizzard In 2005, renovation Diablo II It means looking at a game through the eyes of a game developer around the 90s. Diablo II It wasn’t legendary just because it was tough; It was legendary because the players enjoyed making it difficult for themselves. They couldn’t make the fun out of it.

“These sticky parts are the things that people remember. These are the parts where people are like, ‘Oh my God, did you hit that thing?'” says Galerani. “And then people bond and figure out how to do it.”

This does not mean that the developers have continued to do so everyone Barbed pieces. Re-mastering a genre-shifting game is not as simple as recreating what it was. Diablo II: Resurrection Approximate, and even enhanced, as fans of the game will remember, not necessarily the game they played. No one will criticize adding features like visual accessibility options, easily creating online parties, and automatically picking up gold. And anyone who freaks out, for whatever reason, from Vicarious Visions’ cool, updated 3D models can switch the game back to its nearly 2000-year-old look.

Diablo II: Resurrection It retains many aspects of the original game.

Courtesy of Blizzard

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