Another example of this “cultural appropriation with a wink” is the way Far Cry 6 fuses concept Sort Or “managing,” the famous Cuban way of improvising reforms to technologies to keep them effective. in the game, Sort It is the framework for the weapon customization and optimization system – as explained by the game’s weapons expert Juan Cortez: “For guerrilla warfare, Sort Don’t be content with what you have, it causes chaos with all you have.”
On the one hand, we may applaud Ubisoft’s attempt to incorporate culture into the game’s structure beyond the narrative level using the Cuban practice of Sort As a central mechanic, even if it’s not entirely different from the way weapons are grouped together in a chain like, say, He falls. On the other hand, the geopolitical and historical structures that underlie this Cuban spirit of innovation—more than half a century of US trade embargo And The collapse of the Cuban economy During the “special period” of the early ’90s – completely ignored or only referred to when passing Far Cry 6, like when Danny quipped, “If the yanqui siege teaches us anything, it’s how to keep things running when you get nothing.”
While knowledgeable players may pick up on these subtle cues, it’s important to remember that Sort It is a practice stemming from poverty and geopolitical isolation. As scientists like Elzbieta Sklodowska I showed, Sort It springs from real necessity, not just creative ingenuity.
Like cock fighting, takeover Sort For purposes of gentle alerting to the public of Far Cry 6 Missing the tag. In fact, it is an excellent example of the kind of informal neo-colonialism that game developers so often practice today, as they sack Latin American cultural icons for their brightest and most exciting manifestations, using them as “raw materials” for production of refined technological products.
Then, to close the cycle of neo-colonial cultural appropriation, these video games are sold all over the world, including to consumers in Latin America, Area With around 300 million gamers in a market that generates more than $7 billion in annual revenue for Ubisoft and other multinational game publishers.
The steps Ubisoft has taken to increase the diversity and accuracy of cultural representation in its games show that it recognizes the importance of these issues to video game creators and audiences alike. But acting is only one aspect of the relationship between video games and culture – it certainly wouldn’t hurt to have some Cuban or Latin American actors in Far Cry 6 Development and writing teams. As it is, game developers like Far Cry 6 Pick and choose which elements of global culture they think will work best for their audiences. And despite checks and balances and cultural sensitivity advisors, they often make decisions based on tired assumptions, without feeling how their game content relates to the broader historical and cultural context.
Sometimes Far Cry 6 The developers should have known better – just as they decided to casually build their story about the practice of slavery in the 21st century Yarra. In the game, the Castillo regime gathers dissidents and forces them to work in the tobacco fields, making slavery just another reflection of the dictator’s corruption and cruelty.
For a narrative set in a simulation of Cuba, this is particularly insensitive to the centrality of the transatlantic slave trade to the island’s real-world history and culture. Slavery formed Cuba Perhaps more than the United StatesCuba continued this practice until 1886, after more than two decades of abolition in the United States, which was itself one of the last countries in the Western Hemisphere to abolish slavery. Today, One in three Cubans Defined as being of African descent. Building a game around the theme of forced labor in a simulation of Cuba without thinking about this real history is irresponsible, and we should expect better.