The virtual realm of digital collaboration is growing.
And while Facebook, which will soon be down, is heading to Meta’s Metaverse in a bid to target operations in the virtual world, Nvidia is expanding its Omniverse, designed to improve workflows in the new media environment, according to a preliminary briefing at the GTC 2021 event. which IE is present.
Although the scope and scale of Nvidia’s new artificial intelligence package, avatar interfaces and supercomputing were impressive, perhaps the most notable development is the company’s new digital twin.
Nvidia’s Omniverse is a year ahead of Zuckerberg’s Metaverse
Omniverse was introduced as an open beta in December 2020, almost a year before Mark Zuckerberg’s Facebook entered its new concept for Metaverse, after legal disputes and the biggest social media outage in the last decade. A year later in (public) development, Omniverse offers 3D designers a shared virtual world where users around the world can collaborate on a variety of software applications. Since last December, more than 70,000 individual creators have downloaded Omniverse, including more than 700 companies, including Lockheed Martin, CannonDesign, BMW Group, Ericsson, Sony Pictures Animation, Epigraph and many more. “Virtual worlds are essential for the next era of innovation,” Omniverse Vice President Richard Kerris told Nvidia during a preliminary briefing last week.
The most exciting of Nvidia’s new developments is the release of “digital twins” – which are accurate, digital copies of physical structures, environments and behaviors. “Digital twins are essentially a way to take things into the real world and present them in the virtual world so we can give ourselves some superpowers,” said Nvidia’s vice president of simulation technology Rev Lebaredian during the media event. “Once you have an accurate performance […] and you can simulate how this world behaves, you can do some pretty amazing things. You can teleport – if you have a representation of your factory, or a model of the Earth, or a city where cars move, you can jump to any point in this world and feel and perceive it as if you were there. “
Nvidia’s “digital twin” technology allows us to see alternate universes
“With the simulation, we also have the potential to travel in time – we can record what happened in the past and rewind to reproduce what happened in your factory, in a road situation. […] You also have the potential to accelerate forward. Not only can you go into the future, but you can go into an alternative future by changing the parameters in this world, “LeBardian added during the event.” This allows us to plan for a much brighter future, to optimize our business, to create better Earth and the future for ourselves. “In other words, by building digital duplicates of major construction projects or even the initial conditions of a natural disaster, you can witness what will happen in an alternate universe. may sound vague, but when you plan an adequate response to, say, California wildfires, building digital twin under current conditions, a rapid reorientation to a later time, given plans to combat the spread of fire, may show us another way that will prove much more effective.
The same can be said for building a 5G infrastructure to optimize connectivity or improve AI tools for real-world applications such as self-driving vehicles. “As the simulated scale increases, ray tracking is less sensitive” than other methods, according to the Nvidia event. Beam tracking allows logarithmic number of triangles in one scene (or digital twin). “You can include BMW factories or urban scenes” in the mix, “and as the complexity of beam tracking increases,” shows a competitive advantage over other methods. This is something that the pioneers of computer graphics have been dreaming of for more than 30 years, and “being able to do it on a laptop in real time means transmitting it to tens of millions of people at once,” continued Nvidia’s presentation. We do not say that the simulation theory is correct, but applications to simulate incredibly complex processes, both for research, innovation, and prevention efforts, could literally transform industries for a few trillion dollars.