Good VR won’t always be HD

It would be great to see people world of cans Gods on their bodies at BlizzCon. This is like science fiction though.

it’s not! Seriously, you can do that.

Oh really?

You just need to track the body. Let’s see… Newer iPhones have a U1 chip, which is directional. It has a very targeted direction, so it knows where you are. Basically, the two things you need are body tracking, which we have, and I also know who you are specifically, which would probably include shaking hands with the device. You could also use, like, a bracelet, any kind of electronic ID would be fine. Or if you really want to get really boring, you can use a t-shirt picture market.

Like a QR code?


I think one of the most interesting directions that augmented reality could take is to open up segments of people online. Like the avatars of people in video games, the It is an electronic game skins.

one hundred percent. it is fun. I won’t name names, but I did try out a virtual reality recently which required me to have a very realistic avatar. I never do that when I’m in, like, Altspace or VR Chat. in a VR ChatI always like a stick of butter with a few skinny legs because it’s so cute. But in AltspaceI have pink skin and white hair. I kind of look like a robot. [In that other experience] It kind of made me uncomfortable looking like a really boring version of myself in clothes I’d never worn in real life. I’ve never felt uncomfortable before in an avatar, and it made me think about how many people want to express themselves or in what ways, given the real choices, you know?

Options are the thing. I play a lot of video games and I am also very impressed with the degree to which the systems are Roblox Too immersive for people. I feel like we’ve learned a lot about immersive, what that means, over the past five years. How much people care about graphic fidelity, movement and accuracy of movement. What kind of lessons do you feel you have learned or what kind of assumptions do you feel are prevalent that may have been inverted?

Well, one of the things is that high resolution is not that important. In fact, feeling is more important than visual images.

It’s like arguing between latency and resolution, isn’t it?

Yes. But I think it goes a little further than that, too. Due to the fact that headphones are so slow, there is no way to sound super realistic in VR, even if you wanted to. There is no way to bridge that last little gap. Even with the movies, we hardly get there. With that being said, all too often, when a virtual reality experience tries to look too realistic, it feels uncomfortable and oppressive to me. I like, at least lower the roof, I have a dolphin in the background or something. Why should I have a ceiling in VR? It ends up being a lot more about whether world mechanics are fun. And I think Roblox is really interesting. Roblox has mechanics and then people make games on top of that. So it kind of changes depending on the game inside Roblox. Minecraft like that too. It’s got severely restricted rules and people will spend a million hours in Minecraft, literally. This is as low as you can get. However, I would argue that it’s incredibly immersive too.

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