Help, I’m Stuck in Cutscene Hell. Help, I’m stuck in Cutscene Hell

It’s time, one time Again, to quench Foreman And pick up needles. I’m in 10 hours Yakuza: Like a dragonAnd I actually sewed an entire hat, because about 75 percent of that time was spent watching movie scenes. Don’t get me wrong, movie scenes are an integral part of modern games, but they are out of control yakuza. I started this game to keep my hands occupied because I scroll through my phone a lot, but with all the action I was watching (instead of playing) I had to resort to crafting to distract my idle hands.

Cutscenes operations were not always a chore. Back in 1997, when Final Fantasy VII It came out, the sights were revolutionary. They just drag you into the game instead of making you feel as if it’s happening without your input. I can still remember the feeling of watching that opening scene, the chills running down my spine as I tried to figure out exactly what I was playing and whether it was a movie or a video game. The graphics may look primitive now, but in the late ’90s it was already cutting edge.

One of the reasons why I stopped playing Final Fantasy Religious games as they used to be because of the same long and steady scenes. I still love them, but my playing habits as an adult are very different from when I was a kid, and I’d rather spend the time actually playing the game, not watching the narration.

Yakuza: Like a dragon It’s about to set me on the same path. When I first picked it up, I was intrigued by the premise: a young man takes the fall for a crime he didn’t commit in order to protect his family from the yakuza, but when he’s finally released from prison, the world finds a very different place. Everything I’ve read about yakuza Make it look like a unique, fun and funny game. When I started playing, I figured the hype was true.

But the viewer. Oh, the viewer. It’s been so long since I feel so much older sitting there watching them. It’s mostly dialogue instead of pretty animated movies like Final Fantasy While this means that you can develop them quickly just by reading the text rather than waiting for the voice actors to speak, continuous fast-forwarding takes away from the gaming experience.

When you get the scenes really However, the annoying thing is when you have a set amount of time to play. I really wish games like Yakuza: Like a dragon It came with some kind of warning. Likes: Oh, you’re a parent, and you have an hour and a half before your child wakes up from a nap? Cool, you should know you’re involved for about two hours of dialogue mostly, so you’ll probably go back to that other game you’re playing. Literally, at some point, I had to stop the game in the middle of the dialogue and just hope it didn’t progress automatically, because I was about to be late for daycare. When I picked up the console the next day, I was completely lost, as I could hardly pay attention to the narration due to the anxiety of not finding a good place to stop.

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